Glitch Chronicles

C++ CPU based Real-Time Ray Tracing from Scratch – Part 2 a.k.a The Fork

Published: (Updated: ) in M's rambles, , , , by . 1 Comment on C++ CPU based Real-Time Ray Tracing from Scratch – Part 2 a.k.a The Fork.

Somewhat of a continuation of C++ CPU based Real-Time Ray Tracing from Scratch, but with a twist. …

C++ CPU based Real-Time Ray Tracing from Scratch

Published: (Updated: ) in The corner of Yuriy Georgiev (aka jeux), , , , , , , , , , , , , , , by . 1 Comment on C++ CPU based Real-Time Ray Tracing from Scratch.

CPU based real-time ray tracing is definitely a thing (with certain amount of sacrifices).

I just implemented real-time reflections and shadows.…