Glitch Chronicles

Software based ASCII 3D console rendering. From Scratch.

Published: (Updated: ) in The corner of Yuriy Georgiev (aka jeux), , , , , by . Leave a Comment on Software based ASCII 3D console rendering. From Scratch..

I’ve coded a sample of software based ASCII 3D rendering engine in C++ from scratch.

It draws directly into the console framebuffer (so it’s horribly slow, therefore I use very primitive models and no rasterization).…