Glitch Chronicles

You can read all the things, but in the end you need practice.

Published: (Updated: ) in Articles, M's rambles, The corner of Yuriy Georgiev (aka jeux) by . Leave a Comment on You can read all the things, but in the end you need practice..

Don’t only practice your art, but force your way into its secrets; art deserves that, for it and knowledge can raise man to the Divine.

The newbie’s enemy #1 — lost of focus

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Part I – The distraction

When I started at age of 13, 22 years ago, there were just a few accessible technologies to mess around with.…

Blast – early alpha demo download

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Please keep in mind that this is an early alpha of the engine.
The gameplay is limited to one single demo level.…

Blast C++ Ray Casting 3D Game Engine from scratch: Completely destructible environment.

Published: (Updated: ) in The corner of Yuriy Georgiev (aka jeux) by . Leave a Comment on Blast C++ Ray Casting 3D Game Engine from scratch: Completely destructible environment..

Environmental destruction has always been a subject of interest of all engine developers.

he Blast game engine now supports a completely destructible world.…

Blast C++ game engine — Explosive barrels

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The new addition, explosive barrels, are pure fun and a strategic addition to the gameplay.

They don’t just apply extreme damage to the enemies but also apply a newtonian force to the objects around them.…

Blast’s latest component — Newton

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My new Component “Newton” is pure fun to watch.

It applies a newton force to each entity affected by any kind of damage or external force in that matter.…

Blast C++ Ray Casting 3D Game Engine from scratch: Blood, Gore and Giblets.

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An explosion of giblets when performing a brutal kill. That’s what this update is all about.

The physics algo might be improved a bit, but it’s a whole lot of fun watching the bad guys exploding after absorbing an extreme amount of damage (health < -25).…

Blast – Early alpha melee. Blood, Gore and Shotguns.

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Some new updates for my Ray Casting 3D game engine have been implemented.

First it’s the Shotgun Guy. He’s stronger than the others but slower.…

Blast C++ Ray Casting 3D Game Engine from scratch: New enemy – The Machinegun Man

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A new enemy type has been implemented. The Machinegun Man.

He is faster and stronger. It has a new look and completely new and distinct dying animation.…

Binary Space Partitioning FPS with CAD level editor from scratch.

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Chopping out polygons at the right place in order to construct balanced binary trees might be an exhausting task.

The results are promising even though I still end up with some concave polys that are not properly processed.…