Don’t only practice your art, but force your way into its secrets; art deserves that, for it and knowledge can raise man to the Divine.
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Part I – The distraction
When I started at age of 13, 22 years ago, there were just a few accessible technologies to mess around with.…
Please keep in mind that this is an early alpha of the engine.
The gameplay is limited to one single demo level.…
Environmental destruction has always been a subject of interest of all engine developers.
he Blast game engine now supports a completely destructible world.…
The new addition, explosive barrels, are pure fun and a strategic addition to the gameplay.
They don’t just apply extreme damage to the enemies but also apply a newtonian force to the objects around them.…
My new Component “Newton” is pure fun to watch.
It applies a newton force to each entity affected by any kind of damage or external force in that matter.…
An explosion of giblets when performing a brutal kill. That’s what this update is all about.
The physics algo might be improved a bit, but it’s a whole lot of fun watching the bad guys exploding after absorbing an extreme amount of damage (health < -25).…
Some new updates for my Ray Casting 3D game engine have been implemented.
First it’s the Shotgun Guy. He’s stronger than the others but slower.…
A new enemy type has been implemented. The Machinegun Man.
He is faster and stronger. It has a new look and completely new and distinct dying animation.…
Chopping out polygons at the right place in order to construct balanced binary trees might be an exhausting task.
The results are promising even though I still end up with some concave polys that are not properly processed.…