Glitch Chronicles

C++ CPU based Real-Time Ray Tracing from Scratch – Part 2 a.k.a The Fork

Published: (Updated: ) in M's rambles, , , , by . 1 Comment on C++ CPU based Real-Time Ray Tracing from Scratch – Part 2 a.k.a The Fork.

Somewhat of a continuation of C++ CPU based Real-Time Ray Tracing from Scratch, but with a twist. …

Glitch Chronicles – behind the scenes

Published: (Updated: ) in M's rambles, , , , by . Leave a Comment on Glitch Chronicles – behind the scenes.

We have wanted to try writing and sharing with a broader public for some time, few days ago, we said to hell with all the planning – Just Do Itâ„¢.…