Glitch Chronicles

Blast’s latest component — Newton

Published: (Updated: ) in The corner of Yuriy Georgiev (aka jeux) by .

My new Component “Newton” is pure fun to watch.

It applies a newton force to each entity affected by any kind of damage or external force in that matter.

While coding the physics of the component, one question bothered me at all times. How the heck PhysX managed to sell themselves to NVidia back in the day? While physically correct effects are exciting and fun to watch, they are definitely not the kind of mechanics that are rocket science in terms of development.

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