Glitch Chronicles

C++ CPU based Real-Time Ray Tracing from Scratch – Part 2 a.k.a The Fork

Published: (Updated: ) in M's rambles, , , , by .

Somewhat of a continuation of C++ CPU based Real-Time Ray Tracing from Scratch, but with a twist.

As SDL is only used for drawing pixels and a window, I just couldn’t keep myself from forking and porting it all to Xlib.


psst.. The rumors are that it is faster (or not), I don’t remember 😀

Click me gently, for source.

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