C++ CPU based Real-Time Ray Tracing from Scratch – Part 2 a.k.a The Fork
Published: (Updated: )by .
Somewhat of a continuation of C++ CPU based Real-Time Ray Tracing from Scratch, but with a twist.
As SDL is only used for drawing pixels and a window, I just couldn’t keep myself from forking and porting it all to Xlib.
psst.. The rumors are that it is faster (or not), I don’t remember 😀
Click me gently, for source.
lovely! do we have measurement of the performance improvement?