Glitch Chronicles

Blast C++ Ray Casting 3D Game Engine from scratch: Triggers and Actions, Items, Dynamic lights

Published: (Updated: ) in The corner of Yuriy Georgiev (aka jeux), , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , by .

The latest update of Blast has some fun improvements.

Tech Demo

Dynamic lights and emitters are pure fun to play with.
I’ve implemented several new mechanics like triggers and actions attached to them (if trigger is activated, an action is performed). So far there is just a proximity trigger that activates different stuffs like item pickups or teleports.
The demo level is very dark at this point to highlight the dynamic lighting effects.
Teleports are fun. If you shoot an enemy from a close distance just at front of a teleport the shock wave pushes it through the teleport and you can see the enemy dying on the other side.

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