Glitch Chronicles

You can read all the things, but in the end you need practice.

Published: (Updated: ) in Articles, M's rambles, The corner of Yuriy Georgiev (aka jeux) by . Leave a Comment on You can read all the things, but in the end you need practice..

Don’t only practice your art, but force your way into its secrets; art deserves that, for it and knowledge can raise man to the Divine.

The newbie’s enemy #1 — lost of focus

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Part I – The distraction

When I started at age of 13, 22 years ago, there were just a few accessible technologies to mess around with.…

Blast – early alpha demo download

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Please keep in mind that this is an early alpha of the engine.
The gameplay is limited to one single demo level.…

Blast C++ Ray Casting 3D Game Engine from scratch: Completely destructible environment.

Published: (Updated: ) in The corner of Yuriy Georgiev (aka jeux) by . 1 Comment on Blast C++ Ray Casting 3D Game Engine from scratch: Completely destructible environment..

Environmental destruction has always been a subject of interest of all engine developers.

he Blast game engine now supports a completely destructible world.…

Blast C++ game engine — Explosive barrels

Published: (Updated: ) in The corner of Yuriy Georgiev (aka jeux) by . 1 Comment on Blast C++ game engine — Explosive barrels.

The new addition, explosive barrels, are pure fun and a strategic addition to the gameplay.

They don’t just apply extreme damage to the enemies but also apply a newtonian force to the objects around them.…

Blast’s latest component — Newton

Published: (Updated: ) in The corner of Yuriy Georgiev (aka jeux) by . 1 Comment on Blast’s latest component — Newton.

My new Component “Newton” is pure fun to watch.

It applies a newton force to each entity affected by any kind of damage or external force in that matter.…

Blast C++ Ray Casting 3D Game Engine from scratch: Blood, Gore and Giblets.

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An explosion of giblets when performing a brutal kill. That’s what this update is all about.

The physics algo might be improved a bit, but it’s a whole lot of fun watching the bad guys exploding after absorbing an extreme amount of damage (health < -25).…

Blast – Early alpha melee. Blood, Gore and Shotguns.

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Some new updates for my Ray Casting 3D game engine have been implemented.

First it’s the Shotgun Guy. He’s stronger than the others but slower.…

C++ CPU based Real-Time Ray Tracing from Scratch – Part 2 a.k.a The Fork

Published: (Updated: ) in M's rambles, , , , by . 1 Comment on C++ CPU based Real-Time Ray Tracing from Scratch – Part 2 a.k.a The Fork.

Somewhat of a continuation of C++ CPU based Real-Time Ray Tracing from Scratch, but with a twist. …

Glitch Chronicles – behind the scenes

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We have wanted to try writing and sharing with a broader public for some time, few days ago, we said to hell with all the planning – Just Do It™.…